

i then created a new window to work in, created a new primitive cube, scaled it on the y axis to make it a little taller, subdivided 3 times along the x axis then again like the foot and leg, using scale rotation and pulling points out, i created a blocky bean shape with an extruded bottom. i then dropped this into the hyper Nurbs and extruded some breaches from the extruded lip. i dont know weather i am to happy with this though, i am going to investigate into different ways to model dungarees.
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