Saturday, 5 February 2011

cReatiNg the sUn and mOon In zbrUsh














i started off using a sphere primitive in zbrush, this had about 24,000 polygons, this was quite enough as when i transfer into cinema 4d i will drop it into a hyper nurbs. i first increased the poly count to 98,000 just to model! (this was turned off after). all i did to model the moon was just start working into it with various brushes and alpha shapes















i has to mask the surface in a few areas, this would create the craters in the surface as i modelled outwards (almost like a complex extrude in cinema 4d) this is going to save me sooooooooo much time in modelling HAIL ZBRUSH!!!!

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